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New! Play Games and Compete with others in the Arcade! |
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#1 |
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Registered User
Join Date: Apr 2004
Posts: 25
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Secret of Mana (U)
Well, I found the ram address where the current music track # is stored, and am trying of something nifty to do with it.. but I can't
. So here it is : 7E1E05 xx (where xx are the modifier digits). If you enter the code ingame, you'll have to go somewhere (into a cave, town, etc) that makes it change the music before the code to change the song will be loaded.EDIT : Hmm.. is it possible to do joker codes for the SNES? Maybe a sound track selector... It would have to be PAR unfortunately. |
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#2 |
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Registered User
Join Date: Apr 2004
Posts: 25
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Well, I wasn't able to do anything with that, but I did decide to play around with SoM a little more, yielding the following Game Genie code:
6D06-7D0F + 4506-7D6F : Every Enemy Killed Gives A Level Up I'm holding off on posting to GSCentral until tomorrow, when I'll see if I can't come up with a more elegant solution than branching over 39 bytes of experience-handling code :P... EDIT: Well, my simpler solution didn't work.. it did crash ZSNES though. 6D0C-7D6F. Why, I have no idea. EDIT AGAIN: Came up with another spiffy code, 8D0D-7F0F : Every enemy killed gives weapon level up. This code ignores the limit set by how forged your weapon is, but will not go above level 8 (the maximum allowed). The reason I'm hacking these codes is twofold: A) I love SoM, and B) I was playing, about 1/2 way through the game, and my SNES fell off the stack of skateboard decks it was sitting on. SRAM=erased. Me=angry. I'm hoping that with these codes it won't take too long to get back where I was. Coming tomorrow: Magic level up code. Last edited by sephiroth2k : 05-05-2004 at 05:24 AM. |
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#3 |
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Vagabond
Join Date: May 2004
Posts: 4
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ive been looking for GG codes for SoM everywhere and i cant get even 1 code to work, i know my GG isnt broken or anything....i thought your codes you posted here would work for sure....but alas...i cant get any SoM codes to work
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#4 | |
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Registered User
Join Date: May 2004
Posts: 44
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Hi. First post on these boards; just registered because I've seen this thread.
I have pretty much information about SoM regarding its internal memory layout and GameGenie codes. If someone shows any interest in this I might post what I have accumulated over this time. I haven't been in the field of SNES hacking for a while now, but I have been quite active a few months ago sorting out all the information I could find about the 65816 CPU, memory management, ROM types and GG stuff. I'll be glad if I can help. Quote:
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#5 |
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Vagabond
Join Date: May 2004
Posts: 4
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Quad
id love to have any info u got on GG codes for SoM |
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#6 |
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Registered User
Join Date: May 2004
Posts: 44
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Alright. I'll create a small web page to put the stuff I found on it. As it is at the moment no one would understand it at all. It's all packed in a text file. I'll post back in this thread when the web page is ready -- should be within a couple hours from now probably.
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#7 | |
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Registered User
Join Date: May 2004
Posts: 44
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Actually I decided to put up the text file directly. I'll reformat it later if people show any significant interest. Constructive comments welcome.
https://quadhome.calizone.net/gg/ (Just say yes/ok to the certificate dialog that pops up.) Quote:
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#8 |
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Registered User
Join Date: Jun 2002
Posts: 283
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Lots of good info in there!
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#9 |
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Registered User
Join Date: May 2004
Posts: 44
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Thanks.
I've been searching for the code location relating to the player's stamina counter with no luck. If someone has information about this I'd appreciate, thanks. (I'm refering to the counter that goes up to 100% when you attack or finish running.)
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#10 |
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PAR and GBA CB Hacker
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i have a code for it but its for PAR not gg,incase u wanna hack it yourself it counts backwards,like when its 100% its value is 0 then when u use it up it goes higher in value.
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#11 |
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Registered User
Join Date: Apr 2004
Posts: 25
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8D0D-8507 : Every spell cast gives a magic level up for that elemental.
That's all the codes I need for the moment. Oh, and don't go above level 99 with the exp levelup code, you'll get weird stats - level stats are stored at a specific offset in the SoM rom, so perhaps when you level up it just adds to an offset, meaning that past level 99 it'd be pointing at some unrelated data. Oh yeah, the layout goes like this: Attribute | Default | Address Strength | 15= $0F | 0x104413 Agility | 15= $0F | 0x104414 Constitut.| 13= $0D | 0x104415 Intellige.| 05 | 0x104416 Wisdom | 05 | 0x104417 Add 40 bytes (28h) to each address for the stats for level two. You could use this info to make GG codes that alter the stats for each level. |
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#12 |
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Registered User
Join Date: May 2004
Posts: 44
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That's good information sephiroth2k.
Thanks to Helder's hint, I found where the stamina counter was located. The decrementing value is at 0x7EExED and is 1-byte wide. The 'x' is '1' for the Boy, '3' for the Girl and '5' for the Sprite. A value of 0 is the normal state and this byte decrements from 255 to 0 when the stamina counter goes up (on screen). I thus came up with the following codes if anyone is interested: Code:
B331-EDD4 Disable stamina refill after attacks and stopping running [E1.1] B339-E704 Disable stamina refill after attacks and stopping running [U] 7EE1ED:00 Disable stamina refill only for Boy [All] 7EE3ED:00 Disable stamina refill only for Girl [All] 7EE5ED:00 Disable stamina refill only for Sprite [All] Update: Of course, these were not all GG codes; the erroneous ones are now properly listed as PAR codes. And also, the GG code was actually for the European version 1.1, which was a mistake; the US version code is now added.
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~ ~ :wq! Last edited by quad : 07-29-2004 at 03:55 AM. |
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#13 |
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Registered User
Join Date: Jul 2004
Posts: 1
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Are there any codes related to treasure chests dropped by enemies?
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#14 | |
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Ickity-ackity-oo-ahh-ahh
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Quote:
I tried Seph's codes out on my GG/SNES and they work fine. Hackwiz
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You are what you is....A Crash-test Dummy!!! Last edited by Hackwiz : 07-05-2004 at 06:00 PM. |
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#15 |
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Registered User
Join Date: Jul 2004
Posts: 1
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A while back I made some PAR codes to enable mana magic and I'd like to make a gg version, but I don't have much experience in that area. Due to the addresses involved, if I use something like gg-hex they won't work on a real game genie. The only idea I have is to change the code that loads the value in the first place. I know that the addresses are written to at 3 different times:
1. The beginning of a new game. (Might make an ok code) 2. When the game is loaded from a save file. (Would make the best code. I also know that the target addresses have values stored in the save file) 3. When you beat the dark lich. (No sense in using this one) EDIT: After taking a look at gscentral, it turns out other people have discovered the PAR codes to do this as well. (I found it a few years ago and had not checked around recently. Sorry.) In any event, it still would be nice to find a gg version so I'm still open to suggestions or advice if anyone has any. Last edited by PhoenixEngulfed : 07-22-2004 at 02:29 AM. |
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